The University of Auckland

Project #73: Assessing advantages and limitations of VR for visualising advanced design information

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Description:

Approaches have been developed to support design by showing how a design’s functionality is embedded in the interaction between its parts and their surfaces. However, these approaches are difficult to use because the 3D information is difficult to visualise when an assembly is projected onto a 2D display.

This project will investigate whether VR might provide less cumbersome visualisation of advanced design data. You will review relevant literature and develop representative examples (3D models) to be viewed using the HTC Vive system and test them against a more traditional visualisation of the same data sets, using user experiments that measure (for example) speed and accuracy of discerning key information.

Type:

Undergraduate

Outcome:

You will review relevant literature and develop representative examples (3D models) to be viewed using the HTC Vive system and test them against a more traditional visualisation of the same data sets, using user experiments that measure (for example) speed and accuracy of discerning key information. Conclusions should be drawn about the potential advantages and limitations of VR as an approach for visualizing advanced design information.

Prerequisites

requires students who are comfortable with Creo, and experimenting with computer software to load appropriate visualisations into the HTC Vive system.

Specialisations

Categories

Supervisor

Team

Allocated (Not available for preferences)

Lab

Lab allocations have not been finalised