The University of Auckland

Project #56: Assessing advantages and limitations of VR for visualising advanced design information

Back

Description:

Approaches have been developed to support design by showing how a design’s functionality is embedded in the interaction between its parts and their surfaces. However, these approaches are difficult to use because the 3D information is difficult to visualise when an assembly is projected onto a 2D display (computer monitor, engineering drawing, etc).

This project will investigate whether an immersive VR head mounted display can provide less cumbersome visualisation of functional information.

The project will build on the outcome of last year's project. You will study the work done by the previous year's students, identify areas for improvement, and demonstrate the improvement through user experiments.

Type:

Undergraduate

Outcome:

Develop 3D models showing advanced design information, to be viewed using the HTC Vive system.

Test them against a more traditional visualisation of the same data sets, using user experiments that measure (for example) speed and accuracy of discerning key information.

Draw conclusions about the potential advantages and limitations of VR as an approach for visualizing advanced design information.

Prerequisites

None

Specialisations

Categories

Supervisor

Team

Lab

No lab has been assigned to this project