Gamification is becoming more prevalent in mainstream society through educational apps and social media. The aim of our proposed project is to research effective methods in which gamification can be used to provoke positive lifestyle changes. To carry out our research, we will implement a mobile application which will incorporate gamification through scoring, cosmetics and social techniques. Different gamification techniques will be applied and the effectiveness of each will be measured through user surveys.
Undergraduate
Mobile app
Research component: comparison of gamification techniques
None
Lab allocations have not been finalised