Cities are a common target of procedural generation techniques. Part of this process involves the subdivision of a city into blocks based on the generation of a road network, and then the subdivision of blocks into land parcels. Part of generating a visually plausible city is the appropriate placement of content within these land parcels. For this project students will build a basic city generation and visualization system, and investigate algorithms for optimal placement of content within land parcels.
Lab allocations have not been finalised