The University of Auckland

Project #80: Mixed reality and electronic prototyping installation to study embodiment

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Description:

This project involves iteratively refining a participative Unity-based installation where users experience immersive sound and visual feedback with a motion capture suit and VR headset. In previous versions, the installation was completly in virtual reality, and this year, we would like to Adruino prototyping for responsive theatre lighting. The real-world lights and immersive application directs gallery-visitors’ attention in various ways (for example: https://www.youtube.com/watch?v=wb_jM2kbqTA).  The practical goal would be to refine the development of a complete gallery installation experience and performance. The research goal would be to understand how the mixed reality and arduino controlled lights affects sensory perception, embodiment, and subjective experiences of dancers and audience members. Over the year, we would customise the application based on stakeholder feedback.

 

This project is connected to three others that focus on: 1) the foundational visual and audio effects within the installation, 2) an embodied AI agent, and 3) a Māori creative story (pūrākau) scene. 

 

Type:

Undergraduate

Outcome:

developing an interactive Arduino prototype that is functional for an installation with responsive audio and visual effects to physical movement

user study interviewing participants and measuring aspects of their behaviour in VR

supporting dancers in creating a performance with the application

 

Prerequisites

SOFTENG350, SOFTENG702

Specialisations

Categories

Supervisor

Co-supervisor

Team

Lab

HCI Lab (303.521, Lab)