Globally, metropolitan cities are rushing towards Net Zero Emissions by 2030. Use of active mode is becoming easier with new micro-mobility modes such as scooters and e-bikes. Despite these changes, a large proportion of the population in car-centric cities do not cycle. Changes in infrastructure are proving to be not enough to change safety perception and the ease of cycling.
In this research we will develop a VR environment to investigate cyclist’s safety perception of road and cycleway infrastructure and how it can be improved. In order to ensure a sufficient scale, we will use procedural generation methods and ideally create “infinite cities” where roads and cycleways contain pre-defined properties, but do not have a natural boundary and properties can be modified by the study supervisor.
Undergraduate
Good self-learning abilities (get familiar with a game development tool)
Interested in new technologies
Familiarity, or an interest in game development
Creativity
Suggest and implement design approaches that maximise benefits for the end user
Proactive and able to work to deadlines (ethics deadlines, user study)
Able to use an exerbike (no impairments or health issues preventing moderate to strenuous physical activity)
Computer Science (303S.499, Lab)